AI Insights · Timothy · July 2025
Top 5 Boxing Games Performance in Slovenia in Q2 2025
Discover the performance trends of the top boxing games on a unified platform in Slovenia during Q2 2025, with insights on downloads, revenue, and user engagement from Sensor Tower.
In the second quarter of 2025, the top boxing games on a unified platform in Slovenia showed varied performance in terms of downloads, revenue, and active user engagement. Here’s a closer look at the trends for each game based on data from Sensor Tower.
Boxing Star: Boxing Fight Game from THUMBAGE experienced fluctuations in weekly revenue, peaking at approximately $156 in the final week of June. Downloads saw a modest increase toward the end of the quarter, reaching 19 in the last week of June. Active users remained relatively stable, with a slight uptick to 40 by the end of the quarter.
Kongregate's Burrito Bison: Launcha Libre showed a notable rise in weekly revenue mid-quarter, reaching $49 in the week of May 12. Downloads peaked at 33 during the same period, and active users remained robust, closing the quarter at 63.
Real Boxing 2 by Vivid Games S.A. exhibited a spike in downloads, hitting 93 in the last week of June. Revenue remained low throughout the quarter, with a slight increase to $5 in the final week. Active users saw a significant increase, reaching 125 by the end of June.
Punch Club 2: Fast Forward from tinyBuild LLC had limited revenue activity, with occasional peaks at $5. Downloads and active user data were not available for this quarter.
Lastly, Real Boxing: KO Fight Club saw a gradual increase in downloads, culminating at 25 in the last week of June. Revenue remained minimal but ended on a high note with $10 in the final week. Active users showed a positive trend, rising to 22 by the end of the quarter.
These insights highlight the dynamic performance of boxing games in Slovenia. For more detailed analytics, visit Sensor Tower.